![]() Īn Empire Divided would later be delayed to an unknown time, but on June 17, 2003, LucasArts confirmed that Star Wars Galaxies: An Empire Divided would be released on June 26. This represented one of the largest ever fan communities amassed for any game prior to retail availability. They also announced on Decemthat the ground-based component of Star Wars Galaxies would be called An Empire Divided and that the game's online community had grown to over 400,000 users since its original release in November 2000. The year 2002 ended with LucasArts officially confirming a release date of April 15, 2003. LucasArts also announced on that both the Xbox and PlayStation 2 would get a version of the game, but these would later be cancelled. This would include more screen shots, information on match making services, the fact that players would be permitted only one character per server, and skill trees and how the skill-based system would function. SOE would share more information on the game as the beta moved forward. The closed beta test would begin in July 2002. In May 2002, Verant began accepting applications from users who were interested in participating in a closed beta test for Galaxies. ![]() This content included information on species and locations, new images and movies of different game elements, and 360-degree QuickTime VR panoramas of different locations. Throughout the next year after the release of the site, new content would be revealed. The site reached 100,000 users by December 2001. It included new screen shots, movies, an updated FAQ, concept art, development team members' profiles, features about the game, and a new forum. ![]() Ī new official site launched on the same day, which placed more of an emphasis on the community of the game. Traveling between planets would be accomplished through the use of public shuttles, which would ferry characters from world to world. The staggered release schedule of the space component of the Star Wars Galaxies series was said to benefit players because they would have time to establish their characters and explore different elements of the core game before adding the space layer. The release date of the initial product, the ground-based component, was updated to the second half of 2002. The yet-unnamed add-on, which was expected to be available six months after the initial product release, would be a space simulation and enable players to own and fly starships which would allow interplanetary travel and space combat. ![]() On May 17, 2001, even before the game went into public beta testing, the first expansion's development was announced. We firmly believe that consistent and open communication with fans will be one of the keys to the success of the Star Wars Galaxies experience." ―Simon Jeffery, president of LucasArts " We see this Web site as an important step toward building a strong community for the Star Wars Galaxies line of games. The game's official information site was launched on Novemin conjunction with SOE and featured frequently asked questions about the game and message boards fielded by members of the development team. The announcement claimed the first round of testing for Star Wars Galaxies was expected to start in late 2001, which would push back the official release date to an unknown time. LucasArts officially announced the brand name of the game to be Star Wars Galaxies on November 29, 2000. The announcement included an expected release date sometime in 2001 and that the game would take place during the classic trilogy Star Wars era. LucasArts would be responsible for all distribution of the Star Wars online game. This was the same team that created and supported the popular Everquest massively multiplayer online game. The then-unnamed game would be developed by Verant with online play supported by SOE. and Sony Online Entertainment (SOE) to create the first massively multiplayer Star Wars online role-playing game. On March 16, 2000, LucasArts Entertainment announced a partnership with Verant Interactive Inc. I think that’s just amazing." ―George Lucas, October 2000 For instance, LucasArts is developing a game that will allow thousands of people from around the world to explore Tatooine and other Star Wars planets together. " I think the sense of an online community will play a large role in the future of interactive gaming. The logo used for the Japanese localization While the game made it past its eighth anniversary, this was the last one used. The official seventh-anniversary logo for the game. 4.6 Detailed release and update history.4.5 Free character transfers and server closures.
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